Browsing all articles from August, 2010

How to make an Anime head in 3ds max Part-1

Posted Posted by Danny Jensen in IMVU Tutorials     Comments No comments
Aug
13

Welcome to another one of my tutorials,

this time i will show you, probably my favorite and quite possibly the easiest way to make an anime head from scratch.

First off we will need a head that has a front view and a side view. For now i sketched up quick head, i know its not super great but it will work for now lol. Also its a good idea to make the background a non white color as it can be hard to see the edges of the model in 3dsmax when we apply this image to the background

Front view

Front view

Side view

Side view

Ok now that we have a front and side view we need to set these images as our viewport background in 3ds max. So if you select the Front viewport so that its highlighted you can go to the menu and select Views >> Viewport Background

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One the next window you want to select your front view image of your anime head and set it int he background using the same settings as the image below.

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Now do the same for the side view. Once you have an image in both views we can start building the face.

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Now we are going to create a flat plane to use to construct the face. So go ahead and in the create tab click on Plane and set the Length and Width segs to 12. Now just draw the plane over the face in Front view.

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Now we want to chop this plane down the middle and make one side a reference so we only have to model one side of the face. So in the modify tab right click plane and convert to edit mesh. Next expand edit mesh then select vertex. Now highlight half of the vertices and remove them.

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Now we need to mirror the remaining piece and set it as a reference. So click the mirror tool and choose reference.

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Good, now that we have our reference set up we can start adjusting the vertices to look like the face in the front view.

Try to move them to keep feature points on the face.

Before

Before

After

After

All i really did here was reposition all the vertices to line up to the facial features, however this may not be enough so we may need to use the cut tool just to refine more areas. Since we have the general shape now adding a bit more detail wont be so hard. So if you expand the edit mesh modifier click on face. Scroll down the rollout menu and look for the cut button and activate it.

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So for starters i am going to refine the nose. So i take the cut tool and cut through different faces to make the nose a bit more  high poly.

Before cut

Before cut

After Cut

After Cut

Now i am going to do the same for the mouth to define the lips. And then again to define the eye shape

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That should be adequate, i didnt want to go over board with detail as we still have to pull out each vertex to create the depth of the face. A couple tricks i learned when doing this is to apply the drawn face texture to the plane as well as create an eyeball for reference before we start creating depth.

So first thing would be to do is to uvmap the face, by adding the UVW Map modifier to this plane and making sure its planar mapped.

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Then we want to apply the front view texture to this face as well as adjust the UVmapping to line up tot the face drawing.
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And then Modify the UV coordinates.
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You should now have a flat plane in the shape of the anime head with a nice anime face on it like in the image above. The next step now is to make a sphere to represent the eyeball.
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It can be hard to figure out the correct size, right here i am just guessing, but it will help me when moving my vertices out to align the eyelids around a spherical shape. The next thing we need to do is to remove the eyes from the plane.
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going to remove the area in red before i start pulling out vertices. Once you have that done now its time we go into our side view and start pulling out vertices. It’s a fairly simple process (provided that the front view image and side view images lined up properly) All you have to do is select a vertice in the front view and drag it out where it should be in the side view.
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You basically just need to do the same thing for each vertice in the face the best that you can. I typically work fromt he center of the head since thats where the outline is in the side view then work my way out.
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looks kind of alien-ish, but thats generally how most anime heads look.
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Still not quite there yet, as we still need to add eyelashes, eyebrows, the cranium as well as the neck and ears which i will continue in part 2.