Shamans got luv..
It’s good to see Blizzard has finally done something about shaman totem’s this has been an issue pretty much as long as macros in wow have been around. Hopefully next up in line are Warlocks and Hunters.
Details on Shaman changes below:
We’ll try to get the full notes out soon, but even then remember that this is a major “new tier” patch and is likely to have more iteration due to PTR feedback than the last few patches.
Update – Patch 3.2 Shaman Changes
[...] Improved Water Shield procs will not consume Water Shield charges. The tooltip says something like “as if you had consumed an orb.
New Shaman Totem Bar
We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.
Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.
Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30.) At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.
As with all new content under testing, we want to caution players that, as a new part of the interface, there may be additional changes during the period of the PTR until the release of the Call of the Crusade content patch. We look forward to constructive feedback once it is available for testing.
Profession changes soon to come
Well it’s about time engineering was looked into. I never thought Jewelcrafting needed a buff, but other professions needed buffs to be more in line with the epic that is jewelcrafting. below is what to expect in the upcoming patch.
When the next major content patch launches we will be introducing epic quality gems and updating the perks for each profession. Please keep in mind that any of this information may see further changes before the patch launches.
The design recipes for cutting epic gems will be made available for purchase with Dalaran Jewelcrafter’s Tokens and there are several ways to obtain raw epic gems:
- Prospecting Titanium Ore
- Alchemy transmutations
- Purchased with Honor
- Purchased with Emblems of Heroism
Coinciding with the implementation of epic gems and the gain that Blacksmiths will receive through their perk from these new gems, we have gone through all of the perks in every profession and increased their values to match up accordingly.
Alchemy
- The Mixology benefits from Northrend elixirs and flasks have been increased
- Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from the honor potion vendor. The Flask of the North increases your spell power, attack power, or Strength for 1 hour, and is usable in arenas. It is not consumed when used.
- Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. They are still usable everywhere else.
Blacksmithing
- No changes will be made to this profession; it will continue to have the 2 additional prismatic sockets (which can hold the new epic gems)
Enchanting
- Values on Northrend ring enchants increased
Engineering
- Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket, and Reticulated Armor Webbing glove modifications
Herbalism
- Increased healing from Lifeblood (Rank 6)
- Lifeblood now scales slightly with maximum health
- Lifeblood no longer affected by global cooldown
Inscription
- Master’s Inscriptions increased
Jewelcrafting
- Dragon’s Eye gems stat bonuses increased
Leatherworking
- Fur Lining values increased
Mining
- Toughness (Rank 6) provides more Stamina
Skinning
- Master of Anatomy (Rank 6) provides more critical strike rating
Tailoring
- Embroideries improved
Cult of the damned?
Wow Damn i must say this ought to be an interesting patch, new battlegrounds, new dailies.. but what i’m really looking forward to is seeing Shaman and Paladin Raid Healing reworked so they are more viable to bring along. Also I would like to see Hunter and Warlock PvP looked into as they are falling behind in nearly every bracket. Mages outside of the RMP (rogue mage priest) combos are not doing so well in PvP either.
Below is a highlight of some cool new feature to expect in the next patch!
With the release of the Secrets of Ulduar, the Argent Tournament opened its doors to heroes from all over Azeroth and saw champions arise from the ranks to take on the challenges before them to prove their worth. In the next upcoming content patch, Call of the Crusade, the Argent Tournament will be expanding its influence and players will be able to experience all-new dailies, rewards, and areas of interest.
Two New Quest Hubs
A new Cult of the Damned camp now sits overlooking the Tournament grounds and spying on the activity below.
Located on an island north of Icecrown, the former tuskarr village known as Hrothgar’s Landing is a mist-shrouded staging point for Sea Vrykul raids upon the ships of the Silver Covenant and the Sunreavers in the waters between the island and Icecrown.


Posted by Danny Jensen in
